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Old Jun 06, 2007, 05:31 PM // 17:31   #1
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Default Mind skills

since the mods in their almighty wisdom took my afterthought as being 2 suggestions i will repost this without the ideas on conjure earth... is that ok with you oh mighty mods.

ok as of now we have 4 mind skills[skill]mind burn[/skill][skill]mind blast[/skill][skill]mind freeze[/skill][skill]mind shock[/skill]


as you can see fire has TWO and air and water have one...... and guess what earth gets boned.... yet again. whats with anet and leaving earth high and dry when it comes to cross attribute skills.

so here is my proposal,balance out the mind skills. move mind blast into energy storage cause it seems that would be there, cause its energy management and fire already has a mind skill. and they should make this skill

Mind Crush
5E, 1 sec cast, 8 sec recharge

Target foe takes 15...45 earth damage. If you have more energy than target foe, then that foe takes an additional 15...45 earth damage and suffers from ***, this spell causes exhaustion.

***ok there are 2 options i can see for this 1) dazed for 2...10 seconds or 2) weakness and cripple for 10...20 seconds.

so yea tell me what you guys think and feel free to add something.
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Old Jun 06, 2007, 06:02 PM // 18:02   #2
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Apparently, Earth spells are not allowed to deal terrific amounts of damage, they are more of a defensive nature. This is also the reason why there isn't a Conjure Earth.
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Old Jun 06, 2007, 07:27 PM // 19:27   #3
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Umm Doom, that makes no sense.

Sandstorm is a pretty awesome DPS skill, and water magic isn't really meant to deal direct damage either, but more to snare.
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Old Jun 06, 2007, 07:29 PM // 19:29   #4
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really cause last time i checked [skill]sandstorm[/skill][skill]earthquake[/skill][skill]unsteady ground[/skill][skill]churning earth[/skill] all really hurt so im sorry i dont buy that argument
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Old Jun 06, 2007, 07:40 PM // 19:40   #5
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And don't forget about [skill]Obsidian Flame[/skill]
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Old Jun 06, 2007, 08:05 PM // 20:05   #6
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I'd make it knock someone down for three seconds.
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Old Jun 06, 2007, 09:21 PM // 21:21   #7
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ok first WTF toilet lol......... and second i would have it knock you down but mind shock already does that.....
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Old Jun 06, 2007, 09:26 PM // 21:26   #8
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There is nothing an earth based Mind spell could do that isn't covered by the others or wouldn't make it just as shit as the others (bar Mind Blast).

Sorry but i'd rather get a useful earth elite than just something crap to complete the set. The only things that can use Mind spells are enemy AI that die before exhaustion ever begins to matter (if indeed it matters anyway).
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Old Jun 06, 2007, 10:16 PM // 22:16   #9
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you cant put high damage skills under earth with a short recharge, sure slow, big nukes are alright. but with all the defensive skills you shouldnt be able to spam damage from the same attribute.
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Old Jun 06, 2007, 10:20 PM // 22:20   #10
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.......[skill]obsidian flame[/skill]
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Old Jun 06, 2007, 10:23 PM // 22:23   #11
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How about give mind shock dazed and weakness and mind crush knockdown?
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Old Jun 06, 2007, 10:23 PM // 22:23   #12
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The "properties" of each elements are very liberal general observations, not rules.

Please be quiet, the lot of you.
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Old Jun 06, 2007, 11:40 PM // 23:40   #13
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Quote:
Originally Posted by Delta_24
And don't forget about [skill]Obsidian Flame[/skill]
Never heard or seen obsidian flame spike?
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Old Jun 06, 2007, 11:43 PM // 23:43   #14
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Quote:
Originally Posted by Winterclaw
How about give mind shock dazed and weakness and mind crush knockdown?
No, because they'd still be shit and not worth using...
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Old Jun 06, 2007, 11:58 PM // 23:58   #15
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Can't help that unless Anet gets its act together.
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Old Jun 07, 2007, 12:02 AM // 00:02   #16
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Evilsod... People use Mind Shock in PvP just for the knockdown (and relatively high damage).

If Winterclaws' suggestion were implemented, you'd see some more offensive Elementalists, and calls for a nerf to Mind Shock to drop its daze duration. Oh, and Mind Crush would be insanely overpowered, since its primarily in a defensive line. You'd be able to add high defensive and offensive support, something the Paragon has been doing well as of late (and there have been calls to nerf their skills as well).

tenshi_strife: All those skills listed have obvious drawbacks in PvP. Sandstorm is an elite, Earthquake is costly and causes exhaustion, Unsteady Ground and Churning Earth don't last very long. Also, Obsidian Flame causes exhaustion.
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Old Jun 07, 2007, 01:59 AM // 01:59   #17
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I fail to see how "mind crush" can be of any use.

A. knockdown doesn't make sense with the skill and we already have one that knocksdown, which has been used before to some use (ie. ganking ele builds)

B. earth doesn't need it, it doesn't have a conjure so why should it have a mind skill + mind blast is not one of the original mind spells so in my opinion isnt considered one of them

C. dervish have a skill that effects earth damage weapons but dont have anything for fire, water, or air in which the conjures affect

D. it would probably not be used anyway, there are plenty of other, more useful, skills that can be created as an elite skill for earth as said earlier (AoE skills like Sandstorm, strong buffs like obsidean flesh)

Earth isn't an outright damaging attribute. Fire is for AoE damage, air for spike damage, water for snaring, and earth is for protection. If you think about it skills like SS and earthquake are protection, no one wants to attack while in SS and earthquake knocksdown, giving time for a monk or other squishy to run away.
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Old Jun 07, 2007, 02:09 AM // 02:09   #18
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Quote:
Originally Posted by Kale Ironfist
Also, Obsidian Flame causes exhaustion.
So do all (excluding Mind Blast) the Mind spells. They also all cost 5 energy and have 5 to 8 second recharges.
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Old Jun 07, 2007, 12:57 PM // 12:57   #19
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Compare Obsidian flame with all the mind skills, now which one is the best?

earth dont need a mind spell
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Old Jun 07, 2007, 03:30 PM // 15:30   #20
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Earth magic is too powerful for elementalists to conjure, and their minds aren't great enough to handle the power of earth.
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